
A member of a group can be surprised even if the other Members aren’t. If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a Reaction until that turn ends. Any character or monster that doesn’t notice a threat is surprised at the start of the encounter. Otherwise, the GM compares the Dexterity (Stealth) checks of anyone Hiding with the passive Wisdom (Perception) score of each creature on the opposing side.

If neither side tries to be stealthy, they automatically notice each other. The GM determines who might be surprised. In these situations, one side of the battle gains Surprise over the other. A Gelatinous Cube glides down a dungeon Passage, unnoticed by the Adventurers until the cube engulfs one of them. SurpriseA band of Adventurers sneaks up on a Bandit camp, springing from the trees to Attack them. When everyone involved in the combat has had a turn, the round ends. Each participant in the battle takes a turn in Initiative order.

A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. An energy cell contains enough power for all the shots its firearm can make.īurst Fire. Futuristic firearms are powered by a special type of ammunition called energy cells. Renaissance and modern firearms use bullets. The ammunition of a firearm is destroyed upon use. Propertiesįirearms use special ammunition, and some of them have the burst fire or reload property.Īmmunition.

During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use. Characters in most D&D worlds wouldn’t have such proficiency. It’s up to you to decide whether a character has proficiency with a firearm. The modern and futuristic items are priceless. The Firearms table provides examples of firearms from all three of those periods.

Similarly, in a campaign where a spaceship has crashed or elements of modern-day Earth are present, futuristic or modern firearms might appear. If you want to model the swashbuckling style of The Three Musketeers and similar tales, you can introduce gunpowder weapon to your campaign that are associated with the Renaissance.
